Positions we currently have available:


Are you a creative and technical self-starter who is passionate about games? We want to meet you!


  • Build animated UIs in Unity from concepts and wireframes
  • Create Visual FX in Unity that range from highly stylized 2D to hyper realistic 3D, following Art Director’s concept
  • Use Photoshop and 3D tools (3DS or Maya) to build and animate objects for use in both 2D and 3D games
  • Integrate art into Unity, using Unity Tools (e.g. animation editor), plugins (e.g. NGUI, Play Maker, Smooth Moves), shaders, and script components to implement the artistic vision of the game
  • Take direction from the Art Director and Lead Artist and make changes as needed
  • Be a communication bridge between artists and engineers
  • Deliver high quality work on-time and within budget
  • Work with a team in a collaborative SCRUM environment
  • Work within constraints set by the technology and target platforms (polycount limitations, texture sizes, etc.)
  • Work with engineers to develop new Unity components as a game’s art pipeline demands


  • 3+ years experience working on shipped game titles
  • Ability to use art tools–both internal and external to Unity–to create beautiful UIs, environments, and visual FX
  • Fast learner who can pick up tools and plugins quickly and research 3rd-party solutions as needed
  • Possess a solid understanding of shaders (not necessarily writing shaders, but knowing how to find and use them to achieve a desired effect)
  • Possess a solid understanding of modeling for limited-poly, real-time game pipelines
  • Ability to work with components in Unity (not necessarily to write scripts, but to work with existing component libraries)
  • Ability and experience in working within technical constraints of game engines and editors
  • Understanding of platform features and limitations for mobile devices
  • Passion for gaming
  • Ability to take direction well and to play well with others. No prima donnas!
  • A desire to grow your skills and experience
  • A terrific sense of humor
  • Must be available to work full-time at our office in Los Angeles, CA
  • Candidates without a portfolio WILL NOT be considered. Please include samples (or links to samples) of your work


  • Scripting experience with CG/HLSL, C#
  • Understanding of hardware rendering pipelines
  • Strong portfolio demonstrating an ability to work with a broad range of subjects and styles from realistically detailed to stylized
  • Demo reel that shows off your real-time FX chops (++ if done in Unity)

Qualified candidates should submit their cover letter and resume to and in the subject of the email please write: TECH ARTIST


TIC TOC GAMES is looking for an Art Director! As an Art Director, you are working with the Game Directors as their key partner in establishing the visual style for our games. The role requires you to work with our internal and external resources as a leader, manager and artist. As a leader you will be a motivational catalyst for the artists you work with. As a manager you will make sure you are finding the right resources for the work keeping the schedule, vision and cost in mind. As an artist, you will help define the full visual art target for our titles while providing feedback and redlines to the art team.


  • A Leader: You lead by example as well as mentor and coach other team members to ensure growth within the company
  • An Excellent Communicator: You are the champion who sets the visual bar for the project but you know it starts with clear positive communication with our internal talent via Jira, nicely defined emails with external talent and verbally via our daily standup meetings (hopefully, not all at the same time!).
  • A Problem Solver: Let’s be honest, game development has a lot of moving pieces! You can identify risks early and often while offering suggestions on how to clear roadblocks that are currently in front of your art team, even if it takes multiple paths to one potential solution
  • A Perfectionist: You don’t like doing the bare minimum; you always strive to be the best and not being just vanilla (although it’s super tasty); you encourage others to also always be their best!
  • (and more importantly) A gamer: You love video games, in fact, that’s the whole reason why you’re applying! You want to be part of a game development team, get your hands dirty and release great, innovative games that everyone loves!


  • Partner with Game Directors to establish the vision of their game by defining our environment, character, animation, font and VFX targets.
  • Equip Producers with solid task estimates to ensure schedules and plans meet business and project needs.
  • Manage and expand our freelance talent pool to scale the efforts of our in house team.
  • Provide in depth written and redline feedback to our internal and external resources.
  • Refine art production pipeline continuously so we are both effective and efficient.
  • Experience working with outsourcers, providing feedback via description and redlining art.
  • Research, speak and reference work from competitive game titles making sure we are visually competitive and leading the way.


  • You love video games, you play video games almost daily!
  • You are excited about making both Mobile and Console titles, they are just different ways to have fun!
  • A minimum of 5 years’ experience crafting video game art or equivalent.
  • A minimum of 3 years’ experience as a lead artist/art director/manager or equivalent.
  • Genuinely enjoys working with others
  • You can improvise, adapt and overcome challenges with a positive attitude.
  • Thrives in a collaborative work culture
  • Art direct multiple art disciplines.
  • Manage multiple projects and resources at once, being able to switch tracks daily as needed keeping everything moving smoothly.
  • Works closely with Game Directors to ensure art enhances the player experience.
  • Able to explore a wide variety of ideas quickly to help establish the visual look of a title.
  • You are excited to learn Agile development methodologies.
  • You look forward to learning new project management tools.
  • You always let the best idea for the game win, even if it’s not your own and you acknowledge it.


  • Have worked in Unity.
  • You make your own games.
  • You love game T-Shirts 🙂

Required Application Materials

  • Resume
  • Digital Portfolio submissions such as website, blog or online album.
  • A brief Art Direction test may be required.

Qualified candidates should submit their cover letter and resume to and in the subject of the email please write: ART DIRECTOR


As Senior Gameplay Programmer, you will be working closely with our Production and Design teams to bring exciting gameplay features to life! You will not be limited to coding, but deeply involved in the design and the direction of our games. Every one of our employees loves playing games and creating games. You are excellent and breaking down large gameplay features into components and communicating the level of effort required.

The right candidate…

  • Loves games. Dedicates themselves to creating magical experiences.
  • Enjoys working in a start-up environment and is ready to grow with the company.
  • Works collaboratively, has a positive attitude, manages uncertainties.


  • Program gameplay and application features in Unity for mobile and online games.
  • Collaborate closely with art and design team members to deliver polished, visually impressive, optimized games.
  • Work with production staff to identify technical risks and breakdown gameplay into user stories and scenarios.
  • Provide mentorship to less experienced programmers


  • Bachelor’s degree in Computer Science or equivalent experience
  • Minimum 5+ years of experience in Unity/iOS/Android development
  • Shipped one or more AAA or equivalent Unity/iOS titles
  • Proficient in C#, C++, or Java
  • Strong debugging skills with ability to work in large existing codebase, learn new systems/concepts and implement them quickly and efficiently
  • Solid understanding of OOP and game-programming design patterns.
  • Able to collaborate with other engineers and designers
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • Strong knowledge in several domains (3D, Math/Physics, Shaders, Animation, AI and Networking).

Qualified candidates should submit their resume to for consideration.


Tic Toc Games is looking for a Level Designer! As the Level Designer, you will design and revise levels for multiple games. As a team member you will provide constructive feedback for other designer to improve level quality. You will also brainstorm new features and revisions to the current gameplay mechanics. Additionally, you will play similar titles, to study the market, and provide feedback to improve game quality.


  • A PERFECTIONIST: You are very attentive to detail and always strive to do more than the bare minimum.
  • A TEAM PLAYER: You collaborate with team members to ensure not only the team achieve their goals, but the project always has the best design implemented. You are comfortable with participating in design brainstorms and reviews and accepting feedback and direction in any project.
  • A F2P MASTER: You understand the casual and f2p market. You spend a lot time not only playing the games you are creating, but also looking at other titles to keep track of what’s trending in the mobile space.
  • A GAMER: You love video games, in fact, that’s the whole reason why you’re applying! You want to be part of a game development team, get your hands dirty and release great, innovative games that everyone loves!


  • Provide feedback to the level design team in a constructive, and positive manner.
  • Able to pitch ideas or concepts to engage users in existing projects.
  • Work closely with the Design team to collaborate and create new content across all projects within the studio.
  • Review and Revise levels with the Level Design Team.
  • Tune Levels based on Analytics.
  • Work with a team of Level Designers.
  • Build Levels for multiple games and game modes.
  • Design Obstacles and Game Features with the Design Team.

Skills & Qualifications

  • At least 1+ year as a Level Designer or similar role on casual, puzzle or f2p games. You must have shipped at least 1 game.
  • Experience in Unity 3D is a must.
  • Experience in developing games across all platforms — this includes mobile, console and PC.
  • Extensive understanding of f2p/casual level design.
  • Detailed-oriented, organized and able to work well both independently and collaboratively.
  • Exhibit strong management and conflict resolution skills.
  • Strong interpersonal and problem solving skills.
  • Attentive to Detail.
  • Experience as a Level Designer on Puzzle Games.
  • Strong will to Learn and Improve.


  • Basic knowledge in SCRUM or Agile development methodologies
  • Basic knowledge in project management tools, including but not limited to: JIRA, GreenHopper, Confluence, Excel, etc.
  • Experience working on Casual FTP Games.
  • Knowledge and experience using A/B Testing and Level Tuning.

Qualified candidates should submit their cover letter and resume to for consideration.

Tic Toc Games is making top-ranking, fun-driven games set in the amazing worlds of PAC-MAN, Wheel of Fortune—and now—The Smurfs! To keep our audience retained and playing, these successful properties demand highly engaging features forged in the fires of Mount Awesome. Our small-n-mighty design team at Tic Toc Games needs your skill to create games through collaborative vision casting and actionable planning, while using competitive-product-based design practices.


  • Keep design current by documenting competitive product, leveraging learnings to use in our titles.
  • Be the vision holder for the game, driving the game experience for the team.
  • Prioritize Sprint and Backlog Story and Done Points in JIRA to guide daily stand up meeting goals.
  • Create clear and efficient wireframes that can be converted into User Stories effortlessly.
  • Produce easy to understand User Stories and Done Points.
  • Discuss the game with the publisher, internal team and management keeping everyone in the loop on the creative.
  • Ensure every design choice made benefits the Target Audience, Core Gameplay and Monetization efforts.
  • Drive ideation, high concepts and game decks for new titles to get kicked-off.
  • Establish and maintain a creative environment, resolving conflicts with teammates, work within and refine the development process, and motivate the team with your excitement for the game!


  • Knowledgeable and passionate about Free-to-Play games.
  • A minimum of 5 years’ directing video game development.
  • Shipped multiple high quality products as a game director or game designer.
  • Outstanding communications and relationship-building skills
  • Recognized ability to guide and inspire development teams
  • Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, sound, and production.
  • Exhibited ability to coach and mentor employees at all levels of an organization
  • You let the best idea win for your game.
  • Unrelenting self-motivation and initiative to make the game better.
  • Excited to learn new software and game development processes.
  • Ownership on creating a positive highly productive work environment.


  • You know how to read and make queries in analytics systems.
  • You have developed your own games for fun.
  • You love console and pc gaming.
  • You love sketching your ideas.
  • You have a higher educational degree

Qualified candidates should submit their resume to for consideration.



As a Product Manager, you will own the key business KPIs of the game, leading monetization, analytics and in-game optimization efforts and driving key business metrics and maximizing player LTV. You will drive live operations and be responsible for developing and executing A/B tests, interpreting data, and delivering insights to make actionable recommendations Audience segmentation, limited time events, strategic advertising and the use of sales and LTOs will be deployed in order to maximize monetization. This role will co-own the product development roadmap and process to ensure key milestones and product goals are achieved.

Right Candidate:

  • Deep knowledge of engagement and monetization design to drive key KPIs in free-to-play games
  • Able to think strategically, tactically, and creatively
  • Able to work well in a team environment and communicate effectively with all departments: art, design, programming, and production
  • Direct experience owning KPIs in a high performing game that met or exceeded the genre benchmarks for retention and monetization
  • Able to mine databases and extract key takeaways without the help of an analyst


  • Own the daily and weekly KPIs that drive revenue and LTV
  • Analyze Live-Ops performances to develop and refine event, sales, and content strategies
  • Develop and deliver reports to leads and publisher executives with clear recommendations on improvements supported by data
  • Identify areas of opportunity for improving KPIs and help prioritize features to reach the product’s goals
  • Tear down and analyze features in successful competitive titles
  • Collaborate with the team leads to set experimentation plan(s) using hypothesis-driven approach
  • Execute variant testing and present test results/strategies to executives and partners
  • Analyze feature performance and results
  • Support product leads with defining the direction and strategy of the product


  • Minimum of 3+ years Product Manager experience on F2P games, MBA a plus
  • Experience with data analysis and analytical decision making
  • Understanding of design features and game economies for free-to-play mobile titles
  • Experience with A/B testing concepts, terminology and hands on execution
  • Strong verbal and written communication skills
  • Experience with designing and documenting features
  • Excellent time-management, organizational, and planning skills
  • Experience with writing SQL queries


  • Strong passion for puzzle genre games
  • Super awesome at Excel
  • Experience with Tableau
  • MBA or Engineering background

Qualified candidates should submit their cover letter and resume to for consideration.